Do you dare to step away from the social media mandate? Are you ready to challenge yourself beyond the automatic solutions of creative work today? Can we break from business-as-usual and find alternative ways of approach?
Following the publication of Offline Matters: The Less-Digital Guide to Creative Work come the first two decks of the Offline Matters Cards series: Truth or Dare?. Like the much-loved classic game of Truth or Dare?, these tools are designed to challenge creative minds into unfamiliar places of thinking.
Whether starting with a problem that needs solving or a blank state waiting action, the decks bring a fresh take to the task at hand. Draw a prompt card from each or either pack, then apply the perspective or action for counter-cultural results. The goal is to (re)introduce elements of experimentation and play that press against the dry digitality typical of creative work today.
Details:
Jess Henderson (pseud.) is a writer, theorist and creative strategist. Aged just 26, in 2017 they founded Outsider – an insider-activist platform within the creative industries. Beginning as a subversive email newsletter, Outsider has grown to garner a cult-following around the world with their anonymous writings, research, publications, experimental workshops and offline-only events. Henderson is a fellow of the Institute of Network Cultures in Amsterdam, and speaks about offline creativity around the world – including at NYCxDesign week, Parson's Strategic Design Conference, the DuPho Awards and Us by Night Festival.
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